# Unfortunately it looks like all tex-miplevel selection
# tests are very flaky.
spec@arb_shader_texture_lod@execution@tex-miplevel-selection*
spec@arb_texture_rectangle@tex-miplevel-selection*
spec@glsl-1.20@execution@tex-miplevel-selection*
spec@!opengl 1.4@tex-miplevel-selection
spec@!opengl 1.4@tex-miplevel-selection-lod
spec@!opengl 1.4@tex-miplevel-selection-lod-bias

shaders@glsl-derivs
spec@!opengl 2.1@pbo@test_draw_pixels
spec@arb_draw_buffers@fbo-mrt-alphatest
spec@arb_sampler_objects@sampler-incomplete
spec@glsl-1.10@execution@built-in-functions@fs-op-selection-bool-bvec3-bvec3
spec@oes_draw_elements_base_vertex@oes_draw_elements_base_vertex-drawelements
shaders@glsl-fs-bug25902
shaders@glsl-lod-bias

# Updated by ci-collate, found in this job run: https://gitlab.freedesktop.org/mesa/mesa/-/jobs/56164946
spec@!opengl 1.1@texgen
spec@!opengl 1.2@tex3d
spec@ati_fragment_shader@ati_fragment_shader-render-textargets

# Nightly run expectations update
spec@ati_fragment_shader@ati_fragment_shader-render-notexture

