# this file describes magic powers available to magical order of Chess,
# which is of a highly mystical nature.
#
# the format for spirits is:
#	name level cost
# and for spells:
#	name level cost duration
#
# where `level' is the magical skill level at which you get the power,
# and `cost' is the cost in spell points to use the power.  `duration'
# tells how long a spell will last.
start 0
begin
  
end
spellcasting 40
begin 
  NEW_ARMY_TYPE:Mage
  CSPEED:10
  #Spirit: Pawn
end
Novice 70
begin 
  #Spirit: Novice
end
Subterfuge 125
begin 
  #Spell: Hide Sector
end
Castle 150
begin 
  #Spell: Castle
  #Spirit: Knight
end
Deception 200
begin 
  #Spell: Hide Army
end
Bishop 270
begin 
  #Spirit: Bishop
  CMAX_FORT:10
  CMAX_ROADS:1
end
Bobby_Fisher 300
begin
  #Spell: Magic Bonus
end
Counter_move 400
begin 
  #Spirit: Rook
  #Spell: Fly Army
end
Draw 500
begin 
  #Spell: Stalemate
  #Spell: Water Walk
  CMAX_FORT:10
  CMAX_ROADS:1
  CCOMBAT:5
end
Lightning_move 600
begin
  #Spell: Haste Army
end
Queen 800
begin 
  #Spirit: Queen
  CMAX_ROADS:1
end
Big_Blue 1000
begin 
  CCOMBAT:10
  #Spirit: King
end
Check 1500
begin
  #Spirit: Master
end
Check_Mate 2000
begin 
  #Spirit: Grand Master
end

#
summon_pawn 40 5
summon_novice 70 14
summon_knight 150 23
summon_bishop 270 32
summon_rook 400 48
summon_queen 800 74
summon_king 1000 83
summon_master 1500 157
summon_grandmaster 2000 217
#
spell_hide_sector 125 12 8
spell_castle 150 20 0
spell_hide_army 200 5 2
spell_mag_bonus 300 4 2
spell_fly_army 400 8 2
spell_water_walk 500 4 2
spell_stalemate 500 10 4
spell_haste_army 600 30 2
#


